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Hack Education Weekly News

Each week, I gather a wide variety of links to education and education technology articles. All this feeds the review I write each December on the stories we are told about the future of education.

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As the Higher Ed Opportunity Act Turns 10, Here’s How the Landscape Has Changed

Ten years ago, on August 14, 2008, President George W. Bush signed into law the 2008 Higher Education Opportunity Act (HEOA), the last comprehensive reauthorization of the Higher Education Act (HEA). This took place during the buildup to a financial crisis that ultimately cost 8.7 million American jobs.

More Popular Than Gmail, Facebook and Instagram: The Education App That Hit #1 on the iOS Chart

Gmail. Instagram. YouTube. Chances are you’ve opened up one of those apps today on your phone (and perhaps spent more time on them than you might like to admit).

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La (gran) amenaza: una actividad - en modo ESCAPE ROOM - para empezar el curso

Una actividad – en modo ESCAPE ROOM – para empezar
el curso, con adultos y adolescentes, pensada para realizarla en el espacio de mi aula de
español.

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Digital Devices in the Classroom Can Hinder Long-Term Retention

The question of whether or not to allow students to use smartphones, laptops and other technology in the classroom has been long-debated, and at times, heated.And just as a new school year is set to begin, a new study raises fresh concerns about potential downsides of multitasking during class.

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Personalized Learning: Mistakes, Moving Furniture and Making it Work

This story about personalized learning was produced by The Hechinger Report, a nonprofit, independent news organization focused on inequality and innovation in education.

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How an Experimental Online Course Helped One Anthropology Department Keep a Professor and a Half

When budget woes threatened faculty reductions in the anthropology department at Kansas State University, one professor decided to address the shortfall by teaching differently.

10 Strategies To Make Learning Feel More Like A Game

10 Strategies To Make Learning Feel More Like A Game by TeachThought Staff We’ve talked about gamification quite a bit, which is different than game-based learning, if you’ll recall. (The definition of gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior.) Making your classroom work like a game may not be […]

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