Data and Research

A Student Agency Game Plan—How to Use Data to Bridge Choice and Accountability

A few years ago, Harvard’s Achievement Gap Institute conducted a study on teaching and student agency. The study recognized agency as potentially “…as important an outcome of schooling as the skills we measure with standardized testing.” Indeed, when students take ownership of their education, they become more invested in the outcome. Learning about things that fascinate them helps them pay closer attention, process more efficiently, and engage in critical thinking.

How to Become the Netflix of Textbooks—and Make a Digital-First Transformation

Disruptive forces in academic publishing have turned traditional models on their heads. While some publishers are stuck in the more traditional print publishing lifecycle, others are innovating—welcoming new tools and organizational changes into their workflows and cutting their time-to-market in half.

?How Game-Based Learning Encourages Growth Mindset

In the gaming world, perseverance, problem solving, and creativity are the keys to success. Players start out expecting to struggle and make mistakes, eagerly replaying levels and pushing through barriers to make headway. There is no such thing as failing in a digital game. All you have to do is hit the replay button and try again, and again.

New to Competency-Based Learning? Here're Five Ways to Assess It

In Thomas County, Georgia, students who have struggled in the mainstream have found a home in Bishop Hall Charter School. At Bishop Hall, students master skills at their own speed. Principal Chris Huckans believes that competency-based education (CBE) is one of the keys to the school’s success.

Goodbye ABCs: How One State is Moving Beyond Grade Levels and Graded Assessments

The term “grades” has become almost taboo among some educators in New Hampshire, where seven elementary schools are slowly ditching the word altogether through a program known as
NG2. The program—short for “no grades, no grades”—is hallmarked by the schools shifting to a more competency-based assessment structure and removal of grade levels.

Classroom Gaming Should Be Engaging, Tied to Curriculum—and Not Require Teachers to Code

It’s one thing when master teachers successfully implement learning games in a carefully controlled research study. But engaging students through game-based learning (GBL) means little unless the games are easy to implement and effective where they matter most—in the classroom.

3 Non-Negotiables When Teaching Students to Evaluate Their Own Learning

Pinterest boasts more than 1,000 ideas about how students can self-evaluate their own learning. My Google search on the same topic offered six million results. Clearly, the resources are plentiful. But just because students can doesn’t mean they will.

The Next Amazon? 5 Tips for Launching a Student-Run Store — and Teaching Entrepreneurship

The Innovation Lab, at New Jersey’s Fair Haven school district, is our 5th and 6th grade STEAM creation. Our motto is: We use Design Thinking to make for others. The lab is a blended-learning shared space where students can choose pre-made projects and design challenges from our four pillars—Computer Science, Engineering, Digital Arts, and, now, Entrepreneurship.

The 4-Letter Word You Need to Know—and How Teachers and Administrators Can Embrace Data Literacy

Josh Parker is an instructional coach at District of Columbia Public Schools. He was named Maryland State Teacher of the Year in 2012. Brennan McMahon Parton, 
Data Quality Campaign’s associate director of state policy and advocacy, recently spoke with him about data literacy for teachers.

Merit Prep Personalizes Learning One Playlist at a Time

To get up to grade level in science, Amarachi Onyemaobi knew she needed to understand the systems of the human body. Just as importantly, she knew how long it would take and what she needed to do to master the concept.

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