Tony Wan

Microsoft’s Big Bett Updates: Free VR Curriculum and Using a Pencil as a Stylus

More than 600 exhibitors and 34,000 attendees are expected to descend on London this week for the annual Bett show, where some companies come with a barrage of updates befitting one of the biggest education technology trade shows in the world.

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Is Creativity a Skill?

Are you creative? How would you know, or convince your boss? According to a new LinkedIn analysis of member profiles, creativity tops the chart of soft skills that employers are looking for.

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US Edtech Investments Peak Again With $1.45 Billion Raised in 2018

For many U.S. cities and states, 2018 marked the wettest year on record. There was also plenty of rain in the education technology industry, where venture capitalists and private-equity investors unleashed a deluge of cash.

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Year in Review: Our Top Edtech Business Stories of 2018

At this time of the year, some businesses are busy filing expenses and reports. Many adults are frantically filling stockings. And we’re filing stories that capture the essence of the edtech industry in 2018.As another year closes, here’s a look at the biggest stories of the year—the ones that captured the most attention, and the ones that should have your attention. Over the following days, we’ll be sharing the top stories of the year for our business, K-12 and higher education readers.

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Kahoot Earns a $376M Valuation After Disney Investment—and Is Looking to Acquire

Kahoot, an Oslo-based developer of a digital quiz tool popular with teachers, just started making money this year. But a recent investment from one of the biggest names in the entertainment business is valuing the company in the hundreds of millions.

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GlassLab Set Out to Prove Games Could Assess Learning. Now It’s Shutting Down.

Since the days of “Oregon Trail,” educational games have teased at the possibility that learning in school can be freed from the doldrum of textbooks and tests. So if games are fun, and learning should be fun, doesn’t it behoove the education and gaming industries to join forces?

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Many Online Education Marketplaces Have Sputtered. Will Quizlet’s Pass the Test?

Content may be king. But distribution determines the fate of kingdoms. For decades, print textbook publishers have owned K-12 distribution channels, usually through fleets of sales representatives that hone relationships with schools and districts.

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Google Makes a Rare Education Technology Acquisition: Workbench

Getting acquired by the likes of Apple, Google and other “Big Tech” firms is often the dream of entrepreneurs (and their investors). Yet in the education industry, these deals have been few and far in between, especially as many of these companies have opted to build their own edtech tools.

ClassDojo Goes ‘Beyond School’ to Launch First Monetization Feature for Parents

Most investors want to exit their investments and get a financial return within seven years. It’s taken ClassDojo that long to announce its first paid offering.

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The Uphill Battles Facing Asia’s Education Technology Startups

Japan has earned a reputation for exporting successful products and services from different industries. In technology, Sony and Nintendo are among the most internationally recognized brands. In education, the tutoring center Kumon has franchises across the world.

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